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OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
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This is the complete list of members for SoundAL, including all inherited members.
| addSource(int buffer, float volume, bool atListener, bool loop) | SoundAL | static |
| buffers | SoundAL | privatestatic |
| clear() | SoundAL | static |
| enabled | SoundAL | privatestatic |
| getEnabled() | SoundAL | static |
| getVolume() | SoundAL | static |
| init | SoundAL | privatestatic |
| initialize() | SoundAL | static |
| lastPosition | SoundAL | privatestatic |
| listenAt(glm::vec3 pos, glm::vec3 at, glm::vec3 up) | SoundAL | static |
| listenerSources | SoundAL | privatestatic |
| loadBuffer(unsigned char *buffer, unsigned int length) | SoundAL | static |
| numBuffers() | SoundAL | static |
| numSources(bool atListener) | SoundAL | static |
| play(int source, bool atListener) | SoundAL | static |
| setEnabled(bool on) | SoundAL | static |
| setVolume(float vol) | SoundAL | static |
| shutdown() | SoundAL | static |
| sourceAt(int source, glm::vec3 pos) | SoundAL | static |
| sources | SoundAL | privatestatic |
| stop(int source) | SoundAL | static |
| stopAll() | SoundAL | static |
| volume | SoundAL | privatestatic |
1.8.9.1