OpenRaider  0.1.4-dev
Open Source Tomb Raider Game Engine implementation
SoundAL Member List

This is the complete list of members for SoundAL, including all inherited members.

addSource(int buffer, float volume, bool atListener, bool loop)SoundALstatic
buffersSoundALprivatestatic
clear()SoundALstatic
enabledSoundALprivatestatic
getEnabled()SoundALstatic
getVolume()SoundALstatic
initSoundALprivatestatic
initialize()SoundALstatic
lastPositionSoundALprivatestatic
listenAt(glm::vec3 pos, glm::vec3 at, glm::vec3 up)SoundALstatic
listenerSourcesSoundALprivatestatic
loadBuffer(unsigned char *buffer, unsigned int length)SoundALstatic
numBuffers()SoundALstatic
numSources(bool atListener)SoundALstatic
play(int source, bool atListener)SoundALstatic
setEnabled(bool on)SoundALstatic
setVolume(float vol)SoundALstatic
shutdown()SoundALstatic
sourceAt(int source, glm::vec3 pos)SoundALstatic
sourcesSoundALprivatestatic
stop(int source)SoundALstatic
stopAll()SoundALstatic
volumeSoundALprivatestatic