OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
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This is the complete list of members for SoundAL, including all inherited members.
addSource(int buffer, float volume, bool atListener, bool loop) | SoundAL | static |
buffers | SoundAL | privatestatic |
clear() | SoundAL | static |
enabled | SoundAL | privatestatic |
getEnabled() | SoundAL | static |
getVolume() | SoundAL | static |
init | SoundAL | privatestatic |
initialize() | SoundAL | static |
lastPosition | SoundAL | privatestatic |
listenAt(glm::vec3 pos, glm::vec3 at, glm::vec3 up) | SoundAL | static |
listenerSources | SoundAL | privatestatic |
loadBuffer(unsigned char *buffer, unsigned int length) | SoundAL | static |
numBuffers() | SoundAL | static |
numSources(bool atListener) | SoundAL | static |
play(int source, bool atListener) | SoundAL | static |
setEnabled(bool on) | SoundAL | static |
setVolume(float vol) | SoundAL | static |
shutdown() | SoundAL | static |
sourceAt(int source, glm::vec3 pos) | SoundAL | static |
sources | SoundAL | privatestatic |
stop(int source) | SoundAL | static |
stopAll() | SoundAL | static |
volume | SoundAL | privatestatic |