OpenRaider  0.1.4-dev
Open Source Tomb Raider Game Engine implementation
ImDrawList Member List

This is the complete list of members for ImDrawList, including all inherited members.

AddArc(const ImVec2 &center, float rad, ImU32 col, int a_min, int a_max, bool tris=false, const ImVec2 &third_point_offset=ImVec2(0, 0))ImDrawList
AddCallback(ImDrawCallback callback, void *callback_data)ImDrawList
AddCircle(const ImVec2 &centre, float radius, ImU32 col, int num_segments=12)ImDrawList
AddCircleFilled(const ImVec2 &centre, float radius, ImU32 col, int num_segments=12)ImDrawList
AddDrawCmd()ImDrawList
AddImage(ImTextureID user_texture_id, const ImVec2 &a, const ImVec2 &b, const ImVec2 &uv0, const ImVec2 &uv1, ImU32 col=0xFFFFFFFF)ImDrawList
AddLine(const ImVec2 &a, const ImVec2 &b, ImU32 col)ImDrawList
AddRect(const ImVec2 &a, const ImVec2 &b, ImU32 col, float rounding=0.0f, int rounding_corners=0x0F)ImDrawList
AddRectFilled(const ImVec2 &a, const ImVec2 &b, ImU32 col, float rounding=0.0f, int rounding_corners=0x0F)ImDrawList
AddText(ImFont *font, float font_size, const ImVec2 &pos, ImU32 col, const char *text_begin, const char *text_end=NULL, float wrap_width=0.0f, const ImVec2 *cpu_clip_max=NULL)ImDrawList
AddTriangleFilled(const ImVec2 &a, const ImVec2 &b, const ImVec2 &c, ImU32 col)ImDrawList
AddVtx(const ImVec2 &pos, ImU32 col)ImDrawList
AddVtxLine(const ImVec2 &a, const ImVec2 &b, ImU32 col)ImDrawList
AddVtxUV(const ImVec2 &pos, ImU32 col, const ImVec2 &uv)ImDrawList
Clear()ImDrawList
clip_rect_stackImDrawList
commandsImDrawList
ImDrawList()ImDrawListinline
PopClipRect()ImDrawList
PopTextureID()ImDrawList
PushClipRect(const ImVec4 &clip_rect)ImDrawList
PushTextureID(const ImTextureID &texture_id)ImDrawList
ReserveVertices(unsigned int vtx_count)ImDrawList
texture_id_stackImDrawList
UpdateClipRect()ImDrawList
UpdateTextureID()ImDrawList
vtx_bufferImDrawList
vtx_writeImDrawList