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OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
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This is the complete list of members for World, including all inherited members.
| addEntity(Entity *entity) | World | |
| addMesh(Mesh *mesh) | World | |
| addRoom(Room *room) | World | |
| addSkeletalModel(SkeletalModel *model) | World | |
| addSprite(Sprite *sprite) | World | |
| addSpriteSequence(SpriteSequence *sprite) | World | |
| addStaticMesh(StaticMesh *model) | World | |
| destroy() | World | |
| getEntity(unsigned long index) | World | |
| getMesh(unsigned long index) | World | |
| getRoom(unsigned long index) | World | |
| getSkeletalModel(unsigned long index) | World | |
| getSprite(unsigned long index) | World | |
| getSpriteSequence(unsigned long index) | World | |
| getStaticMesh(unsigned long index) | World | |
| mEntities | World | private |
| mMeshes | World | private |
| mModels | World | private |
| mRooms | World | private |
| mSprites | World | private |
| mSpriteSequences | World | private |
| mStaticMeshes | World | private |
| sizeEntity() | World | |
| sizeMesh() | World | |
| sizeRoom() | World | |
| sizeSkeletalModel() | World | |
| sizeSprite() | World | |
| sizeSpriteSequence() | World | |
| sizeStaticMesh() | World | |
| ~World() | World |
1.8.9.1