OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
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This is the complete list of members for World, including all inherited members.
addEntity(Entity *entity) | World | |
addMesh(Mesh *mesh) | World | |
addRoom(Room *room) | World | |
addSkeletalModel(SkeletalModel *model) | World | |
addSprite(Sprite *sprite) | World | |
addSpriteSequence(SpriteSequence *sprite) | World | |
addStaticMesh(StaticMesh *model) | World | |
destroy() | World | |
getEntity(unsigned long index) | World | |
getMesh(unsigned long index) | World | |
getRoom(unsigned long index) | World | |
getSkeletalModel(unsigned long index) | World | |
getSprite(unsigned long index) | World | |
getSpriteSequence(unsigned long index) | World | |
getStaticMesh(unsigned long index) | World | |
mEntities | World | private |
mMeshes | World | private |
mModels | World | private |
mRooms | World | private |
mSprites | World | private |
mSpriteSequences | World | private |
mStaticMeshes | World | private |
sizeEntity() | World | |
sizeMesh() | World | |
sizeRoom() | World | |
sizeSkeletalModel() | World | |
sizeSprite() | World | |
sizeSpriteSequence() | World | |
sizeStaticMesh() | World | |
~World() | World |