OpenRaider  0.1.4-dev
Open Source Tomb Raider Game Engine implementation
TextureManager Member List

This is the complete list of members for TextureManager, including all inherited members.

addAnimatedTile(int index, int tile)TextureManagerstatic
addIndexedTexture(unsigned char *image, unsigned int width, unsigned int height)TextureManagerstatic
addTile(TextureTile *t)TextureManagerstatic
animationsTextureManagerprivatestatic
bindTexture(unsigned int n, TextureStorage s)TextureManagerstatic
bindTextureId(unsigned int n, TextureStorage s, unsigned int unit)TextureManagerprivatestatic
clear()TextureManagerstatic
colorPaletteTextureManagerprivatestatic
display()TextureManagerstatic
gameBuffersTextureManagerprivatestatic
gameUnitsTextureManagerprivatestatic
getBufferManager(int tex, TextureStorage store)TextureManagerstatic
getFirstTileAnimation(int index)TextureManagerstatic
getIds(TextureStorage s)TextureManagerprivatestatic
getNextTileAnimation(int index, int tile)TextureManagerstatic
getPalette(int index)TextureManagerstatic
getTextureID(int n, TextureStorage s)TextureManagerstatic
getTile(int index)TextureManagerstatic
getUnits(TextureStorage s)TextureManagerprivatestatic
indexedTexturesTextureManagerprivatestatic
initialize()TextureManagerstatic
initializeSplash()TextureManagerstatic
loadBufferSlot(unsigned char *image=nullptr, unsigned int width=256, unsigned int height=256, ColorMode mode=ColorMode::RGBA, unsigned int bpp=32, TextureStorage s=TextureStorage::GAME, int slot=-1, bool filter=true)TextureManagerstatic
loadImage(std::string filename, TextureStorage s=TextureStorage::GAME, int slot=-1)TextureManagerstatic
loadPCX(std::string filename, TextureStorage s, int slot)TextureManagerprivatestatic
mTextureIdsGameTextureManagerprivatestatic
mTextureIdsSystemTextureManagerprivatestatic
nextFreeTextureUnitTextureManagerprivatestatic
numAnimatedTiles()TextureManagerstatic
numTextures(TextureStorage s=TextureStorage::GAME)TextureManagerstatic
numTiles()TextureManagerstatic
prepare()TextureManagerstatic
setPalette(int index, glm::vec4 color)TextureManagerstatic
shutdown()TextureManagerstatic
systemBuffersTextureManagerprivatestatic
systemUnitsTextureManagerprivatestatic
tilesTextureManagerprivatestatic