OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
|
This is the complete list of members for TextureManager, including all inherited members.
addAnimatedTile(int index, int tile) | TextureManager | static |
addIndexedTexture(unsigned char *image, unsigned int width, unsigned int height) | TextureManager | static |
addTile(TextureTile *t) | TextureManager | static |
animations | TextureManager | privatestatic |
bindTexture(unsigned int n, TextureStorage s) | TextureManager | static |
bindTextureId(unsigned int n, TextureStorage s, unsigned int unit) | TextureManager | privatestatic |
clear() | TextureManager | static |
colorPalette | TextureManager | privatestatic |
display() | TextureManager | static |
gameBuffers | TextureManager | privatestatic |
gameUnits | TextureManager | privatestatic |
getBufferManager(int tex, TextureStorage store) | TextureManager | static |
getFirstTileAnimation(int index) | TextureManager | static |
getIds(TextureStorage s) | TextureManager | privatestatic |
getNextTileAnimation(int index, int tile) | TextureManager | static |
getPalette(int index) | TextureManager | static |
getTextureID(int n, TextureStorage s) | TextureManager | static |
getTile(int index) | TextureManager | static |
getUnits(TextureStorage s) | TextureManager | privatestatic |
indexedTextures | TextureManager | privatestatic |
initialize() | TextureManager | static |
initializeSplash() | TextureManager | static |
loadBufferSlot(unsigned char *image=nullptr, unsigned int width=256, unsigned int height=256, ColorMode mode=ColorMode::RGBA, unsigned int bpp=32, TextureStorage s=TextureStorage::GAME, int slot=-1, bool filter=true) | TextureManager | static |
loadImage(std::string filename, TextureStorage s=TextureStorage::GAME, int slot=-1) | TextureManager | static |
loadPCX(std::string filename, TextureStorage s, int slot) | TextureManager | privatestatic |
mTextureIdsGame | TextureManager | privatestatic |
mTextureIdsSystem | TextureManager | privatestatic |
nextFreeTextureUnit | TextureManager | privatestatic |
numAnimatedTiles() | TextureManager | static |
numTextures(TextureStorage s=TextureStorage::GAME) | TextureManager | static |
numTiles() | TextureManager | static |
prepare() | TextureManager | static |
setPalette(int index, glm::vec4 color) | TextureManager | static |
shutdown() | TextureManager | static |
systemBuffers | TextureManager | privatestatic |
systemUnits | TextureManager | privatestatic |
tiles | TextureManager | privatestatic |