OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
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This is the complete list of members for SoundManager, including all inherited members.
addSampleIndex(int index) | SoundManager | static |
addSoundDetail(int sample, float volume) | SoundManager | static |
addSoundMapEntry(int id) | SoundManager | static |
addSoundSource(glm::vec3 p, int id, int flags) | SoundManager | static |
clear() | SoundManager | static |
display() | SoundManager | static |
getIndex(int index, float *volume=nullptr, SoundDetail **sd=nullptr) | SoundManager | static |
listenAt(glm::vec3 pos, glm::vec3 at, glm::vec3 up) | SoundManager | static |
playSound(int index) | SoundManager | static |
prepareSources() | SoundManager | static |
sampleIndices | SoundManager | privatestatic |
soundDetails | SoundManager | privatestatic |
soundMap | SoundManager | privatestatic |
soundSources | SoundManager | privatestatic |