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OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
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This is the complete list of members for Sound, including all inherited members.
| addSource(int buffer, float volume=1.0f, bool atListener=false, bool loop=false) | Sound | static |
| clear() | Sound | static |
| getEnabled() | Sound | static |
| getVolume() | Sound | static |
| initialize() | Sound | static |
| listenAt(glm::vec3 pos, glm::vec3 at, glm::vec3 up) | Sound | static |
| loadBuffer(unsigned char *buffer, unsigned int length) | Sound | static |
| numBuffers() | Sound | static |
| numSources(bool atListener=false) | Sound | static |
| play(int source, bool atListener=false) | Sound | static |
| setEnabled(bool on=true) | Sound | static |
| setVolume(float vol=1.0f) | Sound | static |
| shutdown() | Sound | static |
| sourceAt(int source, glm::vec3 pos) | Sound | static |
| stop(int source) | Sound | static |
| stopAll() | Sound | static |
1.8.9.1