OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
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This is the complete list of members for Sound, including all inherited members.
addSource(int buffer, float volume=1.0f, bool atListener=false, bool loop=false) | Sound | static |
clear() | Sound | static |
getEnabled() | Sound | static |
getVolume() | Sound | static |
initialize() | Sound | static |
listenAt(glm::vec3 pos, glm::vec3 at, glm::vec3 up) | Sound | static |
loadBuffer(unsigned char *buffer, unsigned int length) | Sound | static |
numBuffers() | Sound | static |
numSources(bool atListener=false) | Sound | static |
play(int source, bool atListener=false) | Sound | static |
setEnabled(bool on=true) | Sound | static |
setVolume(float vol=1.0f) | Sound | static |
shutdown() | Sound | static |
sourceAt(int source, glm::vec3 pos) | Sound | static |
stop(int source) | Sound | static |
stopAll() | Sound | static |