OpenRaider  0.1.4-dev
Open Source Tomb Raider Game Engine implementation
Sound Member List

This is the complete list of members for Sound, including all inherited members.

addSource(int buffer, float volume=1.0f, bool atListener=false, bool loop=false)Soundstatic
clear()Soundstatic
getEnabled()Soundstatic
getVolume()Soundstatic
initialize()Soundstatic
listenAt(glm::vec3 pos, glm::vec3 at, glm::vec3 up)Soundstatic
loadBuffer(unsigned char *buffer, unsigned int length)Soundstatic
numBuffers()Soundstatic
numSources(bool atListener=false)Soundstatic
play(int source, bool atListener=false)Soundstatic
setEnabled(bool on=true)Soundstatic
setVolume(float vol=1.0f)Soundstatic
shutdown()Soundstatic
sourceAt(int source, glm::vec3 pos)Soundstatic
stop(int source)Soundstatic
stopAll()Soundstatic