OpenRaider  0.1.4-dev
Open Source Tomb Raider Game Engine implementation
Room Member List

This is the complete list of members for Room, including all inherited members.

addModel(StaticModel *s)Roominline
addPortal(Portal *p)Roominline
addSector(Sector *s)Roominline
addSprite(RoomSprite *s)Roominline
alternateRoomRoomprivate
bboxRoomprivate
display(glm::mat4 VP)Room
flagsRoomprivate
getAdjoiningRoom(float x, float y, float z, float x2, float y2, float z2)Room
getAlternateRoom()Roominline
getBoundingBox()Roominline
getFlags()Roominline
getHeightAtPosition(float x, float *y, float z)Room
getIndex()Roominline
getMesh()Roominline
getNumXSectors()Roominline
getNumZSectors()Roominline
getPortal(unsigned long index)Roominline
getSector(float x, float z, float *floor, float *ceiling)Room
getSector(float x, float z)Room
getShowBoundingBox()Roominlinestatic
getShowRoomGeometry()Roominlinestatic
getShowRoomModels()Roominlinestatic
getShowRoomSprites()Roominlinestatic
isWall(unsigned long sector)Room
meshRoomprivate
modelRoomprivate
modelsRoomprivate
numXSectorsRoomprivate
numZSectorsRoomprivate
portalsRoomprivate
posRoomprivate
prepare()Roominline
Room(glm::vec3 _pos, BoundingBox *_bbox, RoomMesh *_mesh, unsigned int f, int a, int x, int z, int i)Room
roomIndexRoomprivate
sectorsRoomprivate
setShowBoundingBox(bool s)Roominlinestatic
setShowRoomGeometry(bool s)Roominlinestatic
setShowRoomModels(bool s)Roominlinestatic
setShowRoomSprites(bool s)Roominlinestatic
showBoundingBoxRoomprivatestatic
showRoomGeometryRoomprivatestatic
showRoomModelsRoomprivatestatic
showRoomSpritesRoomprivatestatic
sizePortals()Roominline
spritesRoomprivate