OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
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This is the complete list of members for Mesh, including all inherited members.
colors | Mesh | private |
colorsBuff | Mesh | private |
display(glm::mat4 MVP, ShaderTexture *shaderTexture=nullptr) | Mesh | |
indices | Mesh | private |
indicesBuff | Mesh | private |
indicesColor | Mesh | private |
indicesColorBuff | Mesh | private |
Mesh(const std::vector< glm::vec3 > &vertices, const std::vector< IndexedRectangle > &rectangles, const std::vector< IndexedRectangle > &triangles, const std::vector< IndexedColoredRectangle > &coloredRectangles, const std::vector< IndexedColoredRectangle > &coloredTriangles) | Mesh | |
prepare() | Mesh | |
texturesBuff | Mesh | private |
uvs | Mesh | private |
vertices | Mesh | private |
verticesBuff | Mesh | private |
verticesColor | Mesh | private |
verticesColorBuff | Mesh | private |