|
OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
|
This is the complete list of members for Mesh, including all inherited members.
| colors | Mesh | private |
| colorsBuff | Mesh | private |
| display(glm::mat4 MVP, ShaderTexture *shaderTexture=nullptr) | Mesh | |
| indices | Mesh | private |
| indicesBuff | Mesh | private |
| indicesColor | Mesh | private |
| indicesColorBuff | Mesh | private |
| Mesh(const std::vector< glm::vec3 > &vertices, const std::vector< IndexedRectangle > &rectangles, const std::vector< IndexedRectangle > &triangles, const std::vector< IndexedColoredRectangle > &coloredRectangles, const std::vector< IndexedColoredRectangle > &coloredTriangles) | Mesh | |
| prepare() | Mesh | |
| texturesBuff | Mesh | private |
| uvs | Mesh | private |
| vertices | Mesh | private |
| verticesBuff | Mesh | private |
| verticesColor | Mesh | private |
| verticesColorBuff | Mesh | private |
1.8.9.1