OpenRaider  0.1.4-dev
Open Source Tomb Raider Game Engine implementation
FontTRLE Member List

This is the complete list of members for FontTRLE, including all inherited members.

defaultOffsetsFontTRLEprivatestatic
drawText(unsigned int x, unsigned int y, float scale, glm::vec4 color, std::string s)FontTRLEstatic
drawTextWrapped(unsigned int x, unsigned int y, float scale, glm::vec4 color, unsigned int maxWidth, std::string s)FontTRLEstatic
heightText(float scale, unsigned int maxWidth, std::string s)FontTRLEstatic
initialize(std::string font)FontTRLEstatic
loadLPS(std::string f)FontTRLEprivatestatic
mFontInitFontTRLEprivatestatic
mFontTextureFontTRLEprivatestatic
offsetsFontTRLEprivatestatic
setDefaultOffsets()FontTRLEprivatestatic
shutdown()FontTRLEstatic
uvBufferFontTRLEprivatestatic
vertexBufferFontTRLEprivatestatic
widthText(float scale, std::string s)FontTRLEstatic
writeChar(unsigned int index, unsigned int xDraw, unsigned int yDraw, float scale, std::vector< glm::vec2 > &vertices, std::vector< glm::vec2 > &uvs)FontTRLEprivatestatic