OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
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This is the complete list of members for FontTRLE, including all inherited members.
defaultOffsets | FontTRLE | privatestatic |
drawText(unsigned int x, unsigned int y, float scale, glm::vec4 color, std::string s) | FontTRLE | static |
drawTextWrapped(unsigned int x, unsigned int y, float scale, glm::vec4 color, unsigned int maxWidth, std::string s) | FontTRLE | static |
heightText(float scale, unsigned int maxWidth, std::string s) | FontTRLE | static |
initialize(std::string font) | FontTRLE | static |
loadLPS(std::string f) | FontTRLE | privatestatic |
mFontInit | FontTRLE | privatestatic |
mFontTexture | FontTRLE | privatestatic |
offsets | FontTRLE | privatestatic |
setDefaultOffsets() | FontTRLE | privatestatic |
shutdown() | FontTRLE | static |
uvBuffer | FontTRLE | privatestatic |
vertexBuffer | FontTRLE | privatestatic |
widthText(float scale, std::string s) | FontTRLE | static |
writeChar(unsigned int index, unsigned int xDraw, unsigned int yDraw, float scale, std::vector< glm::vec2 > &vertices, std::vector< glm::vec2 > &uvs) | FontTRLE | privatestatic |