OpenRaider  0.1.4-dev
Open Source Tomb Raider Game Engine implementation
Camera Member List

This is the complete list of members for Camera, including all inherited members.

boxInFrustum(BoundingBox b)Camerastatic
calculateFrustumPlanes()Cameraprivatestatic
dirtyCameraprivatestatic
displayFrustum(glm::mat4 MVP)Camerastatic
displayUI()Camerastatic
getPosition()Camerainlinestatic
getProjectionMatrix()Camerainlinestatic
getRoom()Camerainlinestatic
getRotation()Camerainlinestatic
getSensitivityX()Camerainlinestatic
getSensitivityY()Camerainlinestatic
getShowOverlay()Camerainlinestatic
getUpdateViewFrustum()Camerainlinestatic
getViewMatrix()Camerainlinestatic
handleAction(ActionEvents action, bool isFinished)Camerastatic
handleControllerAxis(float value, KeyboardButton axis)Camerastatic
handleMouseMotion(int x, int y)Camerastatic
movingFasterCameraprivatestatic
posCameraprivatestatic
posSpeedCameraprivatestatic
projectionCameraprivatestatic
reset()Camerastatic
roomCameraprivatestatic
rotCameraprivatestatic
rotationDeltaXCameraprivatestatic
rotationDeltaYCameraprivatestatic
rotSpeedCameraprivatestatic
setPosition(glm::vec3 p)Camerainlinestatic
setRoom(int r)Camerainlinestatic
setSensitivityX(float sens)Camerainlinestatic
setSensitivityY(float sens)Camerainlinestatic
setShowOverlay(bool s)Camerainlinestatic
setSize(glm::i32vec2 s)Camerastatic
setUpdateViewFrustum(bool u)Camerainlinestatic
showOverlayCameraprivatestatic
update()Camerastatic
updateViewFrustumCameraprivatestatic
viewCameraprivatestatic