OpenRaider
0.1.4-dev
Open Source Tomb Raider Game Engine implementation
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Camera Member List
This is the complete list of members for
Camera
, including all inherited members.
boxInFrustum
(BoundingBox b)
Camera
static
calculateFrustumPlanes
()
Camera
private
static
dirty
Camera
private
static
displayFrustum
(glm::mat4 MVP)
Camera
static
displayUI
()
Camera
static
getPosition
()
Camera
inline
static
getProjectionMatrix
()
Camera
inline
static
getRoom
()
Camera
inline
static
getRotation
()
Camera
inline
static
getSensitivityX
()
Camera
inline
static
getSensitivityY
()
Camera
inline
static
getShowOverlay
()
Camera
inline
static
getUpdateViewFrustum
()
Camera
inline
static
getViewMatrix
()
Camera
inline
static
handleAction
(ActionEvents action, bool isFinished)
Camera
static
handleControllerAxis
(float value, KeyboardButton axis)
Camera
static
handleMouseMotion
(int x, int y)
Camera
static
movingFaster
Camera
private
static
pos
Camera
private
static
posSpeed
Camera
private
static
projection
Camera
private
static
reset
()
Camera
static
room
Camera
private
static
rot
Camera
private
static
rotationDeltaX
Camera
private
static
rotationDeltaY
Camera
private
static
rotSpeed
Camera
private
static
setPosition
(glm::vec3 p)
Camera
inline
static
setRoom
(int r)
Camera
inline
static
setSensitivityX
(float sens)
Camera
inline
static
setSensitivityY
(float sens)
Camera
inline
static
setShowOverlay
(bool s)
Camera
inline
static
setSize
(glm::i32vec2 s)
Camera
static
setUpdateViewFrustum
(bool u)
Camera
inline
static
showOverlay
Camera
private
static
update
()
Camera
static
updateViewFrustum
Camera
private
static
view
Camera
private
static
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